Audio Content Compiler
OS
CPU
RAM
Disk Space
Display
1. Insert disk and double click “Audio Master G3 setup.exe”, as fig. 1.
2. Click “Next” when you see fig. 2.
3. Input authorized serial number (offered as a hardcopy) and click “Next” to continue, as fig. 3.
4. Click “Next” to continue when you agree to the terms of the license agreement, as fig. 4.
5. Input user name and company then click “Next” to continue, as fig. 5.
6. Select a desired language to install and click “Next” to continue, as fig. 6.
*Right now, only English is available.
7. Set a route for installation of Audio Master G3. Click “Next” to continue, as fig. 7.
8. Create a shortcut for this program, as fig. 8.
9. Click “Next” when the information shown is correct, as fig. 9.
10. Installation is running, as fig. 10.
11. Click “Finish” when the installation is succeeded, as fig. 11. A shortcut icon, as fig. 12, will be available on desktop.
12. Now, select and double click “GoogleEarthWin.exe”, as fig. 13, shown in the disk.
13. 1 st step of initial installation is in progress, as fig. 14.
14. 2 step of initial installation is in progress, as fig. 15.
15. Click “Install” to continue, as fig. 16.
16. The installation of Google Earth is running, as fig. 17.
17. Tick options you like, then click “Finish” to complete the installation, as fig. 18. A shortcut icon, as fig. 19, will be available on desktop.
Double click shortcut icon to activate audio compiler “Audio Master G3”, as fig. 20. The patent page, as fig. 21, will be appeared for seconds before control console is coming out.
A. Project management zone
You are able to create, to open, to revise or to save a project in this zone.
B. Function management by category
Audio – click this tag to manage all audio files.
Picture – click this tag to manage all image files.
GPS – click this tag to manage GPS location of each audio content.
Setting – click this tag to set all auxiliary settings.
Connect – click this tag to upload audio contents to an audioguide.
C. Audio file monitor
To play and verify a selected audio file in real-time.
D. Route explorer
For quick exploration to audio sources.
E. Source audio folder summary
Present all available audio files from a target folder, for content compiling.
The compatible audio format shall be MPEG1 Layer 3, with bit rate < 128kbps.
F. Target language folders
32 language folders are available, from 951 to 982.
G. Target folder programming zone
9999 audio tracks are available for audio tour, per language folder, from number code 0001 to 9999.
Create new project:
Click “New” to create a new project, as fig. 22-1.
Open an existing project:
Click “Open” to access an existing project, as fig. 22-2. Select a desired project on the list, as fig. 22-3.
Save a project:
Click “Save” to store your project when finishing the audio compiling, as fig. 22-4. Give a file name to the project and save it, as fig. 22-5.
Verify if source files are available or not
Click “Check Files” (as fig. 22-6) to verify if all audio files which are allocated to respective languages are available or not. A talk window (as fig. 22-7) will come out if some audio file doesn’t exist or the route of files is missing. A exclamation mark can be observed beside number code, as fig. 22-8.
How to compile audio files to a designated language
Click a designated language folder, say 951, and drag/double-click desired audio files from Source Folder Summary to Target Folder Programming Zone, as fig. 23.
You can also copy an audio file from Source Folder Summary and paste it to Target Folder Programming Zone, as fig. 23-1.
Monitor an audio file
Click an audio file that you want to monitor, and click “play icon” to listen to audio content, as fig. 23-2.
You can access various functions, such as “Cut”, “Paste”, “Delete”, “Insert”, “Check Files” and “Update Selected” in Target Folder Programming zone with a right click on the mouse, as fig. 23-3.
Next track and linear tour
“Next Track Number” is designed specially for tour planners to propose a linear tour. You can input a next track number on any other available audio track numbers. For example, when inputting “20” to next track number followed audio track number 0001, as fig. 24, the users can access audio track number 0020 when he or she presses Play button after the playback of 0001 ends.
> Any number that is input to “Next Track Number” must be really available on the list,or there will come out an error message, as fig. 24-1.
Create and access 2nd level audio track (via # key)
2nd level audio track can be accessed at any time through a press on “#” key. During audio playback, users can press # key to leave where he/she is and then listen to a new audio track. When the new audio track is finished, or users want to escape from it, he or she can press # key again to come back to where he/she is.
> Only a track number that is clicked in # key column can be performed with # key, as fig. 24-2.
>“Next track number” and “# key” can’t be existed at the same time.
Create assistive audio track (prompt audio)
Prompt audio is helpful to users to identify if the number code they input is correct or not. Select “Prompt Audio” under “Audio” tag then a programming sheet will come out on the bottom. Follow the same way (as fig. 25) you have learned previously to move audio files from Source Folder Summary to Prompt-Audio Programming Sheet.
Set default language
Move the arrow to desired language with a right lick then you can set it as default language, as fig. 25-1. A mark will be located beside selected language, as fig. 25-2.
A. Manage and compile your image files
By clicking “Picture”, a downward menu with various function tags will come out for further image management.
B. Route explorer
For quick exploration to image files.
C. Source image folder summary
Present all available images from a target folder, for content compiling. The compatible image shall be in BMP or JPG format.
D. Language and flag data bank
11 languages and flags are available in data bank, as system default.
Only those languages and flags in data bank can be set to target language folder.
E . Add new languages and flags to data bank
F. Target language folders
32 language folders are available, from 951 to 982.
G. Target folder programming zone
Drag desired images to respective audio track, from number code 0001 to 9999.
Allocate images to respective audio tracks by dragging it; follow the same way as you do when compiling audio files, as fig. 26. The images shall be in BMP and JPM format. The maximum size of every single image shall keep at 128 x 72 pixels.
Create new languages and flags
I. Input language in A, as fig. 26-1.
II. Input country in B, as fig. 26-1.
III. Double clicks on left button of the mouse in C; you can select a desired flag from source files, as fig. 26-2.
V. With a click on “Add to default pictures”; then you can find it in language and flag data bank. Set it to target folder as you want, as fig. 26-3.
GPS location setup
A. Enter specific location
Click “search” after specific address or location name is entered.
B. Enter GPS data
Longitude and latitude can be edited directly for location search.
C. Location list
This is a list of location which has been edited.
1. Enter specific address or location name.
2. Click “Search” and image of the location will show up below.
3. This is the location image after being searched.
4. Location name, longitude, latitude and distance range can also be set up here.
> Minimum distance range is 15 meters. However, since it does exist tolerance of 5 meters, please make sure the distance between 2 locations is more than 20 meters.
5. Once all location data in step 4 are edited, it will be listed below after “Set” is clicked.
6. Each item number in the list refers to each track number. For example, track number 0001 will play the audio content of item 1 in the list.
7. If you would like to know specific location in the list, simply choose one of them, then click “Go to” and you’ll see the location image on the left.
Settings
Click tag “Setting” to access various settings to make the audioguide more flexible and fit different application. Two segments are available for various settings, as fig. 27.
Set shut down (sleep) time
Define a time for audioguide to shut down automatically when it’s not being in use. The default shut down time for audioguide is set on 30 minutes, which means audioguide will turn off automatically when not in use after 30 minutes. Fig.27-1 gives a good example. When it is set on OFF, which means audioguide will NOT shut down automatically until the battery energy is out. You must click “Set” to finalize and fix shut down time setting.
There are various technologies employed in the audioguide with different function modules. This control sheet (see Fig.27-2) simply gives a command to
supported firmware built in audioguide itself. You need respective hardware (device) to perform required function! You must click “Set” to finalize and fix function setting.
Connect and upload
Make sure the audioguide is connected with your computer or laptop before you do data uploading. When you click “Update”, all data will be uploaded to audioguide, as fig. 28.
A progress bar will bring uploading status to your attention during data uploading. You can also see a successful uploading message when the uploading is done, as fig. 28-1.
